OPTIMALISASI KETERAMPILAN DESAIN SISWA MELALUI PELATIHAN CANVA UNTUK MENDUKUNG DIGITAL BRANDING SEKOLAH

Authors

DOI:

https://doi.org/10.33480/abdimas.v8i4.8391

Keywords:

Canva, design competence, digital branding, high school students, training

Abstract

The development of internet technology has transformed societal activities into increasingly digital environments, including in the education sector. However, widespread use of digital technology is not necessarily accompanied by adequate visual design competencies among students. This community service program aimed to improve the visual design competencies of students at SMA Warga, Surakarta, through Canva training to support school digital branding. The program was conducted on November 11, 2025, involving 33 students and supported by partner-school teachers. The implementation consisted of planning, an initial assessment (pretest), training through theoretical instruction and practical digital brochure design for new student admissions (PPDB), and a post-training assessment (posttest). Evaluation employed a five-point Likert-scale questionnaire, while the data were analyzed descriptively and quantitatively using a paired-samples t-test for 28 respondents who completed both the pretest and posttest questionnaires. The results showed that the average score increased from 82.00% in the pretest to 92.14% in the posttest, representing a difference of 10.14 percentage points. Statistical testing indicated a significant difference between the pretest and posttest scores (t = -7.82; p < 0.001). The normalized gain (N-Gain) was 0.55, categorized as moderate. These findings indicate an improvement in participants’ understanding and perceptions of visual design and digital branding following the training. The program is expected to support students in producing informative and engaging promotional content and to contribute to the sustainable strengthening of the school’s digital branding.

References

[1] SMA Warga, “Profil SMA Warga,” https://smawarga.sch.id/.

[2] APJII, “APJII Jumlah Pengguna Internet Indonesia Tembus 221 Juta Orang,” https://apjii.or.id/berita/d/apjii-jumlah-pengguna-internet-indonesia-tembus-221-juta-orang.

[3] S. Mufti Prasetiyo, R. Gustiawan, F. Farhat, and F. Rizzel Albani, “Analisis Pertumbuhan Pengguna Internet Di Indonesia,” BIIKMA : Buletin Ilmiah Ilmu Komputer dan Multimedia, vol. 2, no. 1, pp. 65–71, Jun. 2024, [Online]. Available: https://jurnalmahasiswa.com/index.php/biikma

[4] A. Syakilah, K. Maharani, N. Ferdiana, and A. Saifullah, “statistik-telekomunikasi-indonesia-2024,” Jakarta, Aug. 2025.

[5] N. N. Brilianti, I. Wahyuni, and R. Loebis, “STUDI LITERATUR PENGARUH PENGGUNAAN GADGET TERHADAP KEJADIAN ASTENOPIA MATA PADA MAHASISWA,” Syntax Literate : Jurnal Ilmiah Indonesia, vol. 9, no. 12, pp. 7660–7667, Dec. 2024, doi: 10.36418/syntax-literate.v9i12.

[6] Muhammad Sowwam and Afifah Permata Dimas Arwati, “HUBUNGAN INTENSITAS PENGGUNAAN SMARTPHONE DENGAN KUALITAS TIDUR PADA REMAJA DI SMA NEGERI 1 SAMBUNGMACAN,” Intan Husada : Jurnal Ilmiah Keperawatan, vol. 13, no. 01, pp. 104–113, Jan. 2025, doi: 10.52236/ih.v13i1.691.

[7] P. Angga Buana, B. Ardi Pramono, and S. Susanto, “Pemanfaatan Parenat App Untuk Pengawasan Anak Dalam Menggunakan Gadget di SMP Negeri 21 Surakarta,” DIMASTIK : Jurnal Pengabdian Kepada Masyarakat, vol. 1, no. 2, pp. 115–125, Jul. 2023, doi: 10.26623/dimastik.v1i2.7242.

[8] A. D. T. Fathullah, I. A. Sutarini, and D. L. Miharja, “Pelatihan Personal Branding Digital Melalui Aplikasi Canva bagi Siswa SMAN 1 Pujut Kabupaten Lombok Tengah,” Journal of Community Development and Empowerment E, vol. 4, no. 3, pp. 105–112, 2023.

[9] M. Minarni, N. Nurahman, and S. Yunita, “Pelatihan Desain Untuk Kreatif Meningkatkan Branding Sekolah Pada Pusat Kegiatan Guru Markisa,” JPM (Jurnal Pemberdayaan Masyarakat), vol. 10, no. 1, pp. 18–25, 2025, doi: 10.21067/jpm.v10i1.10773.

[10] A. Harahap, T. Setiawan Wibowo, J. W. Sitopu, and M. Solehuddin, “PENGGUNAAN DAN MANFAAT APLIKASI CANVA SEBAGAI MEDIA PEMBELAJARAN DITINGKAT MADRASAH TSANAWIYAH,” Jurnal Pembelajaran Dan Matematika Sigma (JPMS), vol. 8, no. 1, pp. 75–80, 2022, doi: 10.36987/jpms.v8i2.3782

[11] D. Setiono and H. Handriyotopo, “Kajian dan Penelitian Canva Sebagai Aplikasi Desain Pilihan Mahasiswa Seni,” Reka Makna : Jurnal Komunikasi Visual, vol. 3, no. 3, pp. 88–102, Dec. 2023. Available: https://ejurnal.itenas.ac.id/index.php/rekamakna/article/view/10787

[12] M. M. Djamil Nur and H. Hartati, “Eksplorasi Pengalaman Mahasiswa Menggunakan Canva untuk Meningkatkan Kualitas Presentasi pada Mata Kuliah Media dan Teknologi Pembelajaran PAI,” KIIIES 5.0, vol. 3, pp. 219–224, 2024, [Online]. Available: https://jurnal.uindatokarama.ac.id/index.php/kiiies50/issue/archive

[13] Y. Putra et al., “MENGEKSPLORASI POTENSI APLIKASI CANVA DALAM MEMBANGUN MEDIA PEMBELAJARAN DAN PROMOSI SEKOLAH DI MTSM SANIANG BAKA,” EJOIN : Jurnal Pengabdian Masyarakat, vol. 2, no. 2, pp. 326–333, Jan. 2024, doi: 10.55681/ejoin.v2i2.2368

[14] J. H. Lase, L. I. Gea, K. S. Telaumbanua, and M. Ndruru, “Analisis Pengaruh Penggunaan Canva Terhadap Kreativitas Mahasiswa PBSI pada Mata Kuliah Penulisan Modul,” Indo-MathEdu Intellectuals Journal, vol. 5, no. 3, pp. 3617–3623, Jul. 2024, doi: 10.54373/imeij.v5i3.1409.

[15] M. S. Abadi and K. Ramanda, “Evaluasi Tingkat Keberhasilan Aplikasi Tije Menggunakan Metode Pieces Framework,” JTSI, vol. 5, no. 1, pp. 24–35, Apr. 2024, doi: 10.35957/jtsi.v5i1.6252.

[16] F. Ulfah and W. Andini, “Pengembangan Kompetensi Pedagogik Guru Dalam Desain Media Pembelajaran Melalui Model In House Training,” Jurnal Pendidikan Islam Anak Usia Dini ( Anaking ), vol. 3, no. 2, pp. 58–67, Feb. 2025, doi: 10.37968/anaking.v3i2.877.

[17] A. Febtriko and I. Puspitasari, “MENGUKUR KREATIFITAS DAN KUALITAS PEMOGRAMAN PADA SISWA SMK KOTA PEKANBARU JURUSAN TEKNIK KOMPUTER JARINGAN DENGAN SIMULASI ROBOT,” Rabit : Jurnal Teknologi dan Sistem Informasi Univrab, vol. 3, no. 1, pp. 1–9, Jan. 2018, doi: 10.36341/rabit.v3i1.419.

[18] A. P. Kusuma and A. Yufron, “ANALYSIS OF USER ACCEPTANCE TESTING ON A SHIPPING APPLICATION TO DETERMINE THE QUALITY OF THE SYSTEM,” Antivirus : Jurnal Ilmiah Teknik Informatika, vol. 18, no. 2, pp. 234–243, Nov. 2024, doi: 10.35457/antivirus.v18i2.4002.

Downloads

Published

2026-10-30

How to Cite

[1]
“OPTIMALISASI KETERAMPILAN DESAIN SISWA MELALUI PELATIHAN CANVA UNTUK MENDUKUNG DIGITAL BRANDING SEKOLAH”, abdimas, vol. 8, no. 4, pp. 671–678, Oct. 2026, doi: 10.33480/abdimas.v8i4.8391.